


Polygonal graphics were still in their infancy and wouldn't become mainstream until many years later. Released in 1991 it's a massively ambitious 3D open-world game with a huge playing field. Their first attempt was actually the first-ever game based on the blockbusters. Not content with resting on their laurels, they attempted to do new things which would later become staples of the genre even today. These two still hold up well even today though.Alongside the games that were directly based on the movies, Bethesda Softworks released a quintet of shooters that far surpassed the iffy quality of anything Ocean did with the franchise. The sequel, Skynet, is also quite good and much in the same vein, but they've replaced the sprite-work in briefing segments with some extremely schlocky FMV sequences which are hilariously entertaining, but not necessarily an improvement.īethesda also made Terminator: 2029 and Terminator: Rampage prior to these but, honestly, neither of those are very good (I think Rampage is especially poor) and, in my opinion, aren't worth your time. It's really atmospheric, with dark, demolished cityscapes to explore as you try to avoid (or confront) various robotic enemies. The controls feel great even now, which is something that can't always be said of games of this era (other than simple point-and-click affairs). They're not RPGs, but the levels are quite large and open and you can go in and out of buildings as you're exploring (and exploration is a very large part of the experience) - this doesn't sound like a lot, but it was actually fairly unusual for first person shooters of the time - many were considerably more narrow when it came to level design.įuture Shock was also one of the first examples of true texture-mapped 3D environments and mouselook control - Quake didn't come out until the following year. I think that in a number of ways Bethesda's Terminator games are as much a precursor to Fallout 3 as their Elder Scrolls games and the Fallout series itself.
